The story continues in the RPG when the ball player acquires the Dragonstone and goes back to Whiterun only to hear that still another dragon seemed nearby the city. With the help of the pads of the town, the ball player eliminates the monster and he absorbs the dragon's heart which give him the wonderful capability to scream or Thu'um. The city pads notify the player that he should be a mortal born with the heart and energy of a dragon contacting him a Dragonborn. In the RPG, Once the Jarl of Whiterun learns about the defeat of the dragon the ball player is delivered to meet the Greybeards. The greybeards are an order of monks who live in the temple of High Hrothgar in seclusion regarding cooking games for free. They survive the mountains of Skyrim's tallest mountain.
The greybeards, in the RPG, train the gamer in the manner of the voice making the people yell stronger and teaching him on the energy and intent behind the Dragonborn. From there he finds that the civil war in Skyrim was due to prophetic function foretold by the Parent Scrolls which also foretell the coming back of Alduin. Alduin may be the Nordic lord of destruction and his goal is to ruin the races of Men and Mer. The player being is probably the final Dragonborn. The Monster born are anointed by the gods to beat Alduin.
The Greybeards, in the RPG, send the gamer on a quest to recover the celebrated Horn of Jürgen Windcaller in Hjaalmarch marshes as one last test. There's a change in the history when the gamer discovers that the horn had been taken by an individual who would like to meet up with the Dragonborn. The thief works out to be Delphine the innkeeper in Riverwood. She tells the player that she controlled him into obtaining the Dragonstone so as to see whether the ball player was solid enough before she can describe why she did so.